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Get Free AccessIn social gaming networks, the current research focus has been on the origin of widespread reciprocal behaviors when individuals play non-cooperative games. In this paper, we investigate the topological properties of unfavorable individuals in evolutionary games. The unfavorable individuals are defined as the individuals gaining the lowest average payoff in a round of game. Since the average payoff is normally considered as a measure of fitness, the unfavorable individuals are very likely to be eliminated or change their strategy updating rules from a Darwinian perspective. Considering that humans can hardly adopt a unified strategy to play with their neighbors, we propose a divide-and-conquer game model, where individuals can interact with their neighbors in the network with appropriate strategies. We test and compare a series of highly rational strategy updating rules. In the tested scenarios, our analytical and simulation results surprisingly reveal that the less-connected individuals in degree-heterogeneous networks are more likely to become the unfavorable individuals. Our finding suggests that the connectivity of individuals as a social capital fundamentally changes the gaming environment. Our model, therefore, provides a theoretical framework for further understanding the social gaming networks.
Yichao Zhang, Guanrong Chen, Jihong Guan, Zhongzhi Zhang, Shuigeng Zhou (2015). Unfavorable Individuals in Social Gaming Networks. Scientific Reports, 5(1), DOI: 10.1038/srep17481.
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Type
Article
Year
2015
Authors
5
Datasets
0
Total Files
0
Language
English
Journal
Scientific Reports
DOI
10.1038/srep17481
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